Friday, January 13, 2017

Twine Game Presentation Guidelines

Because we have such a large class, your presentations must necessarily be limited to 10 minutes. In order that they run smoothly, I ask that you please practice them in advance, with a timer (most phones have a timer on them). I will give you a two minute warning when you are presenting, and if you run up to the time limit, you will have to stop, no matter where you are at in the presentation. Please, please practice at home prior to presenting. You may want to bring notecards to ensure you hit all the points you want to hit and don't begin rambling.

The Twine project is 50 percent of your grade; this includes the game itself, the paper, and the presentation. Make sure each of these components are stellar so you can ace this assignment.

Please arrive early on the day you are to present.

Here are the two things you need to focus on for your presentation:

1) Give us the cultural context for your game. What are the cultural conditions you studied and explored, and what are the horrors that you decided to choose for your game, that you believe best represent those cultural conditions? Why are they a good fit? It is a good idea to give us some facts here, but not go overboard. Two or three key bits of information on your subject--say, key facts on climate change, or poverty and homelessness, or whatever your cultural condition is, should suffice.

2) Demonstrate your game. You can choose how you want to do this. For example, you may want to let the room pick choices, or you may want to take us down one or two particular paths. Practice this in advance, so you can make sure you have ample time to show us the key aspects of the game that you want us to see. In ten short minutes, you won't be able to show us everything, so pick what works best.

As you guide us through the game, you will want to tell us how you framed the idea of choice in the game, and how the choices you allow your reader reflect on the cultural condition and horrors. How much free will does the reader have?

You will also want to discuss your game's endings. Why did you choose the endings you did, and how do they reflect the cultural condition?

You can also choose to discuss things like character and setting, if you have time.

That's it! That's all you have to do. Stay focused, get organized, and you'll do great.

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While your presentation cannot go over 10 minutes, it can be as short as 8 minutes, provided you cover everything you need to cover. If you leave an extra minute or two in there, we will use it to let the audience ask questions.

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